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⇒ Read Online NoCode Video Game Development Using Unity and Playmaker Michael Kelley Books

Download PDF NoCode Video Game Development Using Unity and Playmaker Michael Kelley Books



Download As PDF : NoCode Video Game Development Using Unity and Playmaker Michael Kelley Books

Download PDF NoCode Video Game Development Using Unity and Playmaker Michael Kelley Books

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! Whether you want to learn the basics of programming or bypass coding altogether, No-Code Video Game Development using Unity and Playmaker makes it as easy as 1, 2, 3.
  1. In Section 1 you'll master the fundamentals of Unity, the world's leading game engine.
  2. In Section 2 you'll learn important concepts and how to use Playmaker to substitute flow-charts for code.
  3. In Section 3 you'll create a modest yet complete FPS survival horror game!
The book's DLC comes with Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more. You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code!

Download PDF NoCode Video Game Development Using Unity and Playmaker Michael Kelley Books

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Product details

  • Paperback 314 pages
  • Publisher A K Peters/CRC Press; 1 edition (June 9, 2016)
  • Language English
  • ISBN-10 9781498735650
  • ISBN-13 978-1498735650
  • ASIN 1498735657

Download PDF NoCode Video Game Development Using Unity and Playmaker Michael Kelley Books

No-Code Video Game Development Using Unity and Playmaker (9781498735650) Michael Kelley Books Michael Kelley,No-Code Video Game Development Using Unity and Playmaker,A K Peters/CRC Press,1498735657,SG_1498735657_US,Programming - Games,Computer games - Programming,Computer games;Programming.,Three-dimensional display systems,Three-dimensional display systems.,Video games - Design,Video games;Design.,3D,COMPUTER,COMPUTERS / Programming / Games,Computer Applications,Computer Books General,Computer/General,Computers,Computers - Games,Games Activities/Video Electronic,Graphical digital media applications,How-to/Do-it-yourself,Non-Fiction,Scholarly/Undergraduate,United States,Video Electronic - General,game developer,game developer; graphics; multimedia; video game; 3D,graphics,multimedia,video game,COMPUTERS / Programming / Games,Games Activities/Video Electronic,Video Electronic - General,Computers - Games,Computers,Computer Books General,Graphical digital media applications

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